![]() ![]() On the PC version, there is one additional level of zoom (the hook of the J), in which the camera jumps high off the ground, assuming an approximation of an isometric view of the battlefield, reminiscent of the fixed isometric view of Infinity Engine games. Zooming out from there, the camera backs away from the character of focus for a progressively wider view. The camera moves along what has been described as a "J-Axis," referring to the way the camera zooms out and then up, forming a path that roughly resembles a letter 'J.' At its closest (the neck of the J), the camera gives an over-the-shoulder third person view of the action. The toolset is available for free to registered users of the PC version of Dragon Age: Origins. Bioware has made a toolset available for the creation of user content, much like it did for Neverwinter Nights. Technicalīuilt on BioWare's proprietary Eclipse engine, the game features similar "facial technology" to that used with the conversation system in Mass Effect. For its elements, gameplay, and other reasons, Dragon Age: Origins is commonly referred to by BioWare as the spiritual successor to their revered classic roleplaying game, Baldur's Gate 2. The game features BioWare's signature "Pause and Play" battle mechanics. It features tactical party-based combat that can be played from third person, or a more traditional, isometric top-down view. Dragon Age: Origins is BioWare's 2009 dark-fantasy action-RPG.
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